The New Age Party
Here is all the information about the players characters, story and Their backstory's. As well as any distinct moments that their characters within the Campaign have lived through.
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Kavil Tunnley
"The Basilisk Slayer"
"Honorary Orc"
Gender: Male
Race: Halfling
Height: 3'2ft
Age: 23
Alignment: Chaotic Good
Class: Bard
Allies: Most other halflings or anyone he's serenaded who actually enjoyed his music 50/50 chance tbh He's also been known to serenade himself into peoples beds (ayo!) with his charm and music he's pulled some acts out of his hat and has literally slept with the enemy
Kavil and Acrill have built a unique bond
Enemies: Some people have had brawls with this lil guy, some for mocking his size, others because his music can be so so. Not a huge fan of orcs, just because they bully halflings around (in his experience anyway)
Backstory:
Kavil came from a stereotypical halfling upbringing, lots of food and drink and plenty of music. Growing up with several siblings, living in a full house and noisy neighborhood really shaped Kavil into speaking loudly and bluntly. He sometimes struggles to see how he offends people with his honesty and transparency. Wanting to stand out from the rest he took up music, where he really shined. However he yearned for not only his friendly halflings to hear his music, but the whole world. Leaving home in search of fame and adventure on the way is all Kavil wants. And honestly he doesn't mind where he ends up, he's quite lucky. Although he ends up in bad spots, he usually gets out unscathed by misdirection or pure luck?? He loves being outdoors, never tans or burns though. Loves trees and sunlight and sometimes carries little nature "trinkets" on long walking trails. Or he'll play a tune or two for everyone to enjoy. Although he's been known to attract danger in the past for giving up their location....
Fun Facts!
1. Kavil actually has a fear of apple seeds... He once witnessed another Halfling die shortly after eating a whole apple! ever since then he thinks there're seeds are extremely poisonous. If he can, he stays away from any and all apple seeds.
2. Kavil Struggles to understand others Jokes and will always laugh and nod along without ever understanding the punchline...
3. Kavil actually has a least favorite instrument. which is the Ocarina, he struggle's with his fingers and always ends up blocking the wrong air holes.
4. Kavil Has 11 Siblings in his family, while he's not the oldest he falls into the middle as the 8th Child.
Kavil Grew up in the small and some what quiet village of Beach Hollow, Found on the Sahosa Island just south of Gibarra!
Percival Steelbeak
"Honorary Orc"
Gender: Male
Race: Kenku
Height: 3ft
Age: 30
Alignment: Chaotic Neutral
Class: Artificer / Fighter
Allies: Most small creatures but Percival has a liking too Halflings, & Gnomes. Us small creature have to stick together!
Enemies: Other Kenkus... Mother F*ckers keep taking my seeds!
Percival is Soul Pacted with a Level 2 Entity.
Backstory:
Percival Steelbeak, a Kenku with a penchant for tinkering, has always been a resourceful and inventive individual. he hails from the bustling ports of Aeros where he grew up in the winding alleyways and hidden corners of the bustling port town. Percival was orphaned at a young age and had to fend for himself in the unforgiving urban landscape. he quickly discovered his knack for fixing broken gadgets and making useful contraptions out of discarded materials. Percival's life took a significant turn when he stumbled upon a hidden workshop run by an elderly Gnome Artificer named Tinkerwhiz. The workshop was a treasure trove of arcane devices, tools, and magical contraptions. Tinkerwhiz, intrigued by Percival's innate talent for understanding and modifying gadgets, took him under his wing. Under Tinkerwhiz's mentorship, Percival honed his skills as an Artificer. he learned to craft magical items, invent ingenious solutions, and even imbue objects with arcane power. His Kenku mimicry abilities proved incredibly useful for deciphering ancient scripts and unlocking the secrets of long-forgotten enchantments, as well as discovering an ancient entity that could be useful in enhancing Percival's Abilities... Tinkerwhiz after discovering these dark forces urged Percival to avoid them at all costs but Percival was young and egger, he didn't listen to his teachers heeding and summoned the Powerful entity called Vexarion, a Demon from the Limbo realm. Vexarion was curious of the little Kenku and was impressed by his mind and was willing to give him Ethereal knowledge to build new and better Crafts but in return for this Knowledge Percival had to give up a family members soul, Percival being an orphan believed he found a loop hole and agreed to Vexation's terms and mended the pact. unknown to Percival Vexarion took away Tinkerwhiz's soul as he was his only family and held his soul captive. Percival begged Vexarion to give back his Teacher and that he no longer wished to bear the knowledge. Vexarion being the demon that he was was willing to give back his teacher, his father on the one condition that he had a say in Percival's every action. deep down Vexarion always wanted to walk among men and he was willing to use Percival as a vessel. Percival agreed to the new terms and accepted Vexarion. Now burdened with not only ethereal knowledge but a second voice always in his head. Percival decide it was time to leave home and find a way to rid himself of his new found curse. Now, Percival Steelbeak is ready to embark on new adventures, armed with his intellect, creativity, he carries his mentor's legacy and the spirit of a determined Kenku artificer as well as a demon hitch hiker, with his eyes always on the horizon, ready to unlock the mysteries of the arcane and engineer solutions to the challenges he'll face in his journeys.
Percival's Hometown is called Aeros witch can be found East, deep within the Shatter isles.
Nal'vran
"Honorary Orc"
"Norden Marine"
Gender: Male
Race: Tabaxi
Height: 4'6ft
Age: 28
Alignment: Chaotic Good
Class: Cleric / Fighter / Rouge
Allies: Private Hunstan also known as "Warf" Human MIA....Private Wahbu Monga Human MIA....Private Darius Holt Human MIA....Capitan Leandros Tabaxi MIA. Only their Dog tags were found...
Enemies: several Pirate gangs such as The Silver Eyes, The Land Sharks, and The Scarlet Raiders.
General Green...
The Little Grail's Crew
- Johnny Silver
- Chum "Barron Woodward"
Backstory:
Real name Theaos Notos EARLY LIFE. Orphan never knew his parents. Grew up in one of many overcrowded orphanages. He struggled most of his early life due to being a Tabaxi and harsh rumors about them rampant in Whalebourne. He was bullied severely by other kids at the orphanage. Meet his first friend, brother, and rival Hunstan, known as "Warf," at six years old. At eight, he met his other best friends, Wahbu and Darius, at the orphanage. Theaos and Warf often had to protect Darius and Wahbu, seeing that neither knew how to fight. At ten years old, tragedy struck when the orphanage where he grew up burned down, leaving only Theaos and his friends alive with nothing to their name. Left with few other options, they chose to join the Sylla Navy, beginning a 14-year-long career in MILITARY LIFE. They start as ship boys, as all sailors do on their first ship they served on, and they meet Sargent Leandros Norden, a Tabaxi. Surprising Theaos, Leandros was the first Tabaxi he's seen other than himself. Theaos saw Leandros as a superior officer and a teacher, giving Theaos and his friends a formal education. Leandros still expected the best of all his men and allowed no slacking off or discrimination under his watch. After several years of serving, Leandros was promoted to captain of his ship, "The SRN Victory," a new ship of her kind built to combat the rampant piracy in the Shattered Iles. At Leandros's request, Theaos and his friends joined his crew, where they spent most of their military career. After several successful raids and naval engagements proving the effectiveness of the ship and the crew under Leandros's leadership, two more ships were made, "The Albatross" and "The Asheron." Now with a squadron of ships at their command, Leandros began taking on the larger pirate groups "The Silver Eyes," "The Land Shark Gang," and "Scarlet Raiders," some of the most organized of any other group at that time in the Shattered Iles History. After ten years of fighting, All Pirates, big and small, had been affected by the now well-known "Norden Marines" During one of their attacks on a significant pirate stronghold, they noticed a surprising lack of resistance compared to what was expected. Just then, an enormous explosion engulfed the entire base, burring Theaos. Once he woke up, he saw both pirate and Sylla troops finishing off survivors, including Leandros, and taking their bodies along with the Albatross and Asheron.
Theaos only survive by hiding under the rubble. Waiting a full day before coming out, Theaos began searching for anyone left, only finding Leandros's dog tags and "The Victory" hidden before the battle. Now left without any clue as to why this happened or who is responsible, Theaos uses loose debris and his ingenuity to disguise the Victory to look like any other private ship and give the ship a new name, "Little Grail". Theaos then took the name "Nal'vran," the name of an imaginary friend Theaos once had as a child ."Nal'vran" now takes to the sea, looking for answers to who is responsible and why this happened.
Nal'vran's home is out at sea but in his youth he grew up in Whalebourne Found on the East Coast, the 2nd Largest kingdom in Gibarra!
Hierophant
"Honorary Orc"
Gender: Male
Race: Dragonborn
Height: 6'5ft
Age: 35
Alignment: Chaotic Neutral
Class: Blood Hunter
Allies: anyone who choices the righteous path of fighting of evil, and protecting the innocent
Enemies: Any and all Fiends who wish to do harm.
Lazarus, the Red headed fiend will fall by my hand.
Backstory:
At a Young Age Hiro had an adapt craft for magic, but a dark magic thought to have been long gone after the Cleansing of the First age. Many in Hiro's small village feared him as they did not understand his unusual ability's. Despite this Hiro always pushed to be better often going out of his way to help other sin the village. Its unknown how Dark sources heard about his gift but it seems someone within his village ratted him out in order to get rid of him... These Dark figures found Hiro's hometown and ransacked it, taking everything. Destroying the small village and taking Hiero captive, this was the last time hiero ever saw his family and home, For years Hiro was lost and was nothing but property until his teen years he gained a new found life. Escaping his captors and living by a new found code. Hiro in his teen years worked as a sell sword often doing jobs along side mercenary's and cut throats. It was work he was not proud of and through it all he never broke his code. Now after years of battle Hiro has mastered the art of sword play and he knows it. Now Hiro travels from town to town searching for any and all who seek to cause harm to the frail. He will always take on the evil of the world, to do what ever he must to create a new safer world. And to find the captors that destroyed his home, family and life.
Fun Facts!
1. Hiro has a secret love for sea shanties, while imprisoned in his youth the songs sung, helped him get through the trails he endured.
2. Hiro has a dream to teach his home crafted magic to young learners, in hopes of creating a new generation of magic users.
3. Hiro has a fear of losing any of his companions, with such a fear Hiro often puts himself on the line for others.
4. Hiro can not see the Color purple, so if given the opportunity he will gladly tell you that he can.
Hiro's home town is long gone now, but in his youth he grew up in a small village in the Crimson swamps North of Marleme
Acrill
"Honorary Orc"
"A Follower of the Saint Dew Church"
Gender: Male
Race: Aarakocra
Height: 6 ft
Age: 22
Alignment: Chaotic Neutral
Class: Paladin / Monk
Allies: Acrill and Kavil have a special bond as well as Any and all who are willing to join in song and have fun with Acrill's Bountifully energy!
Enemies: No weasels, don't even try to join my party. Those slinky mf's, as well as Goblins they are just green weasels!
Follower Count
Saint Dew
10
Backstory:
Acrill Grew up in Valain, Living in a very close nit village on the basin of the Dwarn Mountains at a very young age Acrill was always different from his brothers and sisters and soon shunned for his abnormal physical traits, Beliefs, and just for being him. Acrill was outcast from his village and seen as a bad omen. bouncing between villages and towns learning to survive on his own. Along the way Arcill found a love for music, and well it keeps food on the table. Acrill became quite good at it too. Ounce of age Arcill traveled west for a new start. Once he landed on the shores of Whalebourne Acrill’s tale has been thus a tale of woe and sorrow, betrayal and neglect, hardship and loneliness. Acrill aims to change that and prove everyone wrong. Acrill found solace and a sense of belonging after having a vision and spoke with a other worldly entity, possibly a god he was given a new purpose. After this revelation Acrill began on a holy conquest to search for a lost artifact and return it to the temple of his new found religion as well as preaching the word of Saint Dew. Acrill longs for others to see the age of a new god, But first he needs proof beyond just his word.
Fun Facts!
1.Acrill speaks a rare Language called Kcrill, he learned it while on his travels.
2. Acrill had a twin, but he never hatched...
3. Acrill's favorite meal is eggs, if he could he would eat them for every meal.
4. Acrill has little to no sense of time so he thinks Percival is a small Child with a boom stick...
Seriously who gave that baby bird a gun?
Acrill's Home Village is just south of The Red Keep at the basin of the Dwan Mountain range in a Unique biome that the Aarakocra thrive in.
Temperance
" Northwatch Top Scout "
" The Justice Phantom "
Gender: Female
Race: Variant Human
Height: 5'8 ft
Age: 27
Alignment: Chaotic Good
Class: Rouge
Allies: She has grown to greatly enjoy Billy Cromwell's presence
Enemies: The Ritch and Powerfully that use their rank to hurt and beat down the lesser peoples
Backstory: Temperance in her youth was a sweet and kind child. Temperance's family were small farmers on the outskirts of Forrd, being a poor and struggling family it meant times were tough. Her parents barely holding on following a harsh winter decided to make a deal with some Loan sharks to help get out of poverty. For a time things were good. Temperance's family for the first time was no longer struggling. Unfortunately all good things much come to and end. In the dark of night Temperance and her family were captured by a gang affiliated with The Eye of Azmoda. The Deal her father made had more to it then they ever realized. Now too far into det the family was taken often beaten and mistreated. When the opportunity rose Temperance's Mother and Father urged her to flee, get away and don't look back. It was here her hidden talent shown through her ability to sneak around and pick the pocket of the guard was the reason she escaped. Temperance lived on the streets of Forrd for a time. She later caught the attention of the secret Thieves guild in Forrd Snakes Den. They saw her potential and they often hired her for small jobs such as pick pocketing until she was officially taken in by the Guild at the young age of 8 years old. She was trained in the ways of Arcane Trickery and when she was old enough began using her skills to bring down those who prey on the weak. Depending on the criminal's type of crime, she would either only sneak in and steal back what was stolen to give back to the poor (ala Robin Hood), or in certain crimes she would assassinated those who revel in hurting and assaulting others. There are whispers of her deeds in Forrd, but none except those in the guild know that she is one going after the crime lords. Some may question her methods, but she is of the belief that the rich and powerful criminals will use the veneer of respectability and honor to manipulate and cover their tracks to avoid justice, so she makes sure that they will not be able to avoid justice. She fights to make sure what the rich and powerful did to her never happen to anyone else.
Fun Facts!
1.Temperance despite her size has a unusually high Tolerance to alcohol
2. Following Billy's loss of his family, Temperance has built a big sister like relationship with him
3. With Her affiliation with the Snakes Den Thieves Guild she has a hidden Snake Tattoo.
Temperance's Home Town is in the bustling City of Forrd located in the heart of the great plains and a must stop for all travelers!
kING
"jESSICA sMITH"
Gender: Female
Race: Fire Genasi
Height: 5 ft
Age: Unknown
Alignment: Chaotic Evil
Class: Sorcerer
Allies:
Enemies:
Backstory:
In the depths of the infernal realm, amidst the raging flames of the Chaos Region, lies the fiery dominion of the Efreet. Here, amidst the blistering inferno, King Jessica Smith was born, a scion of the potent lineage of the Efreet, inheritors of the Elemental Plane of Fire's power. Born of this realm, she embodied the essence of fire itself - fierce, unpredictable, and untamed. Jessica's lineage traced back to the union of her mother, Fae the Bright, the goddess of fire and rebirth, and an illustrious Efreet lord. From her mother, she inherited an unparalleled affinity for flame, a spark that ignited within her soul with an intensity unmatched by any mortal being. Yet, unlike her divine parent, Jessica's flames burned with a rebellious fervor, refusing to be contained or controlled. Raised amidst the eternal turmoil of the infernal realm, Jessica learned to thrive in chaos. She survived the brutal conflicts that ravaged her homeland, emerging unscathed where others fell. Her resilience and strength became legendary among her kin, earning her the title of "King" in a society where power was the ultimate currency. But Jessica's ambitions extended beyond the infernal realm. Disdainful of the mortal world and its inhabitants, she cared little for the affairs of humans or other races. Her allegiance was to herself alone, her desires fueled by a hunger for power and dominion. Leaving behind the smoldering ruins of her homeland, Jessica ventured into the multiverse, seeking to carve out her own empire amidst the chaos of existence. With flames dancing in her wake and the legacy of her infernal lineage burning bright within her, King Jessica Smith strode forth, a force of destruction and rebirth, unyielding in her quest for supremacy.
Fun Facts!
1. The Thought of water makes her Sea sick...
2. She Actually like likes her dad, but wont ever admit it to him.
3. She really hates, when people talk too much.
King, Jessica Smith comes from the Realm of Fire, a endlessly burning world of fire, and conflict beings who call this home are hardy and not easily deterred...
Theodoric Stormfell
Gender: Male
Race: Human Half Elf
Height: 6 ft
Age: 35
Alignment: Lawful Neutral
Class: Ranger
Allies: Fellow Hunters
Enemies: Those who would disrupt the natural order of the world. Monsters or animals out of control and causing the natural order to become unbalanced. Monsters or being threatening the safety and well-being of people.
Backstory: I was raised to be the best Hunter the realm has ever known. My mother, Artemicia Stormfell, was exactly that before me. She would take on every request the Guild would put up, no matter how big or how small. Taking on packs of rats and expertly shooting them, one by one, with her Longbow to leading tracking expeditions to find Indrum the Dragon Lord, she has done it all. I was trained and taught to do more, to seek more. Living in Forrd for much of my life, requests of all shapes and kinds came through to further my education in the way of the hunt. My mother wants me to continue the grand Stormfell legacy and I will do just that. Through her rigorous training, I found a deep love and appreciation for the Natural world and a Hunter's world in it. I carry that love into every hunt along with my Mother's training and no quarry has bested me yet.
Fun Facts!
1. Theoric is a huge fan of beer and really knows how to liven up a party. His favorite beer is a IPG (Imperial Pale Ale).
2. While Theoric's mother is one of the greatest Hunters that have ever lived, his father is a humble school teacher that happened to meet his future wife at a local festival. Their first date consisted of some local food and a great conversation on local fauna.
3. During his career as a Hunter, Theoric has faced many monsters and stared down many dangers but is absolutely weak willed when it comes to his pets. He has a hard time not feeding and caring for feral animals and his home is overflowing with pets he has brought in from the streets.
NPC Followers
Johnny Silver
Gender: Male
Race: Human
Height: 6'1 ft
Age: 38
Alignment: Neutral
Class: Barbarian
Allies: Johnny's allies are very few as he's been a cut throat for many years, despite this Johnny's best allies are his Captain, Nal'vran and right hand man even best friend Chum.
Enemies: Johnny has a deep hatred for Dwarves, as a child dwarves destroyed his Family's business for unknown reasons.
Backstory: Johnny grew up in the small town of lake wood. Johnny Silver grew up poor everyday he had was a blessing and survival meant being tough and ruthless. His family struggled to make ends meet after there business was destroyed by traveling dwarves, Johnny looked to crime to make ends meet and he was quickly exposed to the deep crime and violence of a cut throat. He learned quickly that kindness was a weakness and that to thrive, one had to be willing to do whatever it took to survive. Over the years Johnny grew to live the life of crime and left home to follow his new gang. Years later Johnny was with his gang when they were approached by a new face, they said they needed men and he would be paid handsomely. Following the Money his gang agreed and raided the town of Lockwood their only job was to gather as many people as they could. It was here Johnny met Nal'vran. The Tabaxi was skilled with a blade and cut down Johnny's men from here Nal'vran gave him a choice follow me or die...
Johnny took the ladder and joined Nal'vran, at first Johnny Hated Nal'vran but in time he learned to respect him. Nal'vran even believed in his potential for good. Nal'vran helped him channel his skills for a noble cause, teaching him the value of protecting the innocent and fighting for justice. Now a Pillar of the party Johnny will dive head first into any conflict for his new Friends
Johnny's Home town is the small lake side town of Lake view, Johnny has been to many of the Cities in Gibarra but he hasn't been home in many years
"Chum"
Barron Woodward
Gender: Male
Race: Human
Height: 5'9 ft
Age: 28
Alignment: Neutral
Class: Ranger
Allies: As a Hired Sharp Shooter his allies are very few. Often the lone wolf type despite this Chums best allies are his Captain, Nal'vran and right hand man even best friend Johnny.
Enemies: Chum has a bit of a gambling addiction and has gained a good many of enemy's that he owes... if only he could remember what their names...
Backstory: Chum grew up in a small frontier town on the outskirts of Salt Coast. His family was honest, hardworking farmers who taught him the value of integrity and resilience. However, life was tough on the frontier, and Chum learned early on that sometimes survival meant bending the rules. Chum was always the wild child and often found himself in trouble but he had the eye for archery, best in town he'd often place bets with drunken mercenaries to make a quick copper. His skills as a sharpshooter quickly made him a legend among outlaws and lawmen alike. he participated in daring heists, ambushes, and shootouts, always coming out on top thanks to his precision and quick reflexes. As Chum grew older so did his ambitions. After losing a good chunk of his funds to gambling he heard cut throats and mercenaries talking of a upcoming job at Lock wood. in need of Coin he tagged along with a group of mercs. During the raid Chum was tasked with watching camp and it was here he encountered Nal'vran, he was small but cunning and he offered to pay double what the men were paying him, a sucker to better pay Chum agreed. Nal'vran helped him channel his skills for a noble cause, teaching him the value of protecting the innocent and fighting for justice.
Chum's home is in the Painted Cannons on the out skirts of Salt coat, a hot and often barren place but hey its home.
Iron Giant
Gender: ^
Race: War Forged
Height: 8'3 ft
Age: 1493
Alignment: Neutral
Class: Barbarian
Allies: Small Bird and his friends, they showed him kindness, despite what iron was
Enemies: any foe who wishes to hurt iron's friends
Backstory: Iron does not remember Irons first true memories, it truly was all just a blur but Iron will never forget what it was made for... war. Iron's oldest memories are of the war that raged across Valain in the 3rd age.
Iron is a first generation Warforged, they were massive armored tools of destruction, designed with low intelligence they were easy to command. The first generation had a intelligence of roughly a 8-10 year old child. Iron witnessed the horrors of war firsthand—the loss of friends, the destruction of lives, and the toll it took on its own soul. Iron was amoung the front lines during The Battle for Marleme. Iron and its brothers had one mission kill any who fought back and level the whole town if they must. During the battle Iron suffered massive damage after a large explosion making Iron unable to move. Iron watched from afar as Brothers killed and fell in the heat of battle, before losing conscience. Iron does not remember what happened but it remembers awaking in a new strange land hot and barren with seas of sand. From here Iron was used for labor moving stone from one pile to another, soon Iron was sold to a group of men who took Iron across the Sea in a wooden boat from here where Iron traveled with many different men he was always used as a tool not a person.
In Iron later years, it often found himself sitting alone, reminiscing about its time at war. Memories flooded back— the haunting faces of fallen comrades and innocence killed by Irons hands. Iron wonders about the lives they could have lived if not for the war. For years Iron floated from one group to another until the day a small Bird called him friend, the only creature to see Iron as a person not a weapon or tool. From that day Iron bonded with its new Friends ready to take a new step at life no longer a weapon but a Hero.
Irons home is where ever its Friends are.
Billy Cromwell
Gender: Male
Race: Human
Height: 5'2 ft
Age: 8
Alignment: Lawful Good
Class: Un decided
Allies: The Firestorm Order, and all adventures looking to make a difference
Enemies: those who wish to cause pain to others, Vampires and all creatures that go thump in the night.
Backstory: Billy Cromwell grew up in the quaint and picturesque village of Ravencrest, nestled amidst rolling hills and lush forests. The village was a close-knit community where everyone knew each other, and Billy's family was no exception. The Cromwells were well-loved, known for their kindness and hospitality. Billy's father, a skilled blacksmith, and his mother, a gentle healer, were his greatest inspirations. From a young age, Billy was fascinated by the tales of adventure and heroism that his parents would tell him, stories of valiant knights and daring explorers who ventured into the unknown.
One fateful day, the Firestorm Order, a legendary group of adventurers known for their bravery and prowess, visited Raven crest. Billy could hardly contain his excitement at seeing real adventurers in person. He marveled at their shining armor, their well-worn weapons, and the air of confidence they exuded. Billy knew in his heart that he wanted to be just like them, a hero who could protect the innocent and explore the world.
However, Billy's dreams took a dark turn when the sinister Dark Lords, Lazarus and Emmett Richter, descended upon his home under the cover of night. With them was a monstrous beast, a creature driven by an insatiable hunger for death and destruction. The Dark Lords and their beast laid waste to hiss home, leaving a trail of devastation in their wake. Billy's family was mercilessly slaughtered, and he was taken captive to serve as a test subject for their dark experiments.
Trapped in the depths of the Richter Castle, Billy endured unimaginable suffering. The Dark Lords subjected him to cruel and twisted experiments, pushing his body and mind to their limits. Just as Billy began to lose all hope, the Firestorm Order launched a daring assault on the castle. In a fierce battle, they defeated the Dark Lords, rescuing Billy from his torment.
The trauma of his ordeal left deep scars on Billy's soul, but his spirit remained unbroken. Grateful to the Firestorm Order for saving his life, he vowed to honor their bravery by becoming the adventurer he had always dreamed of being. With a burning desire to protect others from the darkness that had stolen his family, Though his past is marred by tragedy, Billy's resolve is unwavering. He carries the memory of his family and the Firestorm Order with him, a beacon of hope and courage in his quest to bring light to the darkest corners of the realm.
Billy's Home town is the quiet town of Raven Crest, Billy hasn't seen much of the world but following his loss Raven Crest is a sore place for him.
Fallen Heros
Heirophant
"Today, we gather to honor the memory of Hiro, a hero whose valor knew no bounds. In the heart of battle, where darkness cast its longest shadows and fear weighed upon us, Hiro stood as a light—unyielding, unbreakable, and fierce.
Hiro faced Darrion Lieon, the Knight of Blackwater, a foe whose name alone would silence the bravest of us. Yet Hiro did not falter. He knew the stakes. He knew the cost. And still, he held his ground, wielding courage as his shield and justice as his blade. His final victory was not only for himself, but for all of us—for every soul who dreams of a life free from fear and oppression. His triumph was not born from a desire for glory but from the unshakable belief that evil must be fought, no matter the price.
Hiro gave us everything. He gave us hope when we had little. He gave us courage when our own faltered. And in the end, he gave his life so that we might live ours in peace. Though he has fallen, Hiro’s spirit lives on in the breaths we take, the battles we face, and the freedoms we cherish.
Let us remember him not only as a warrior, but as a friend, a brother, and a guide. Let his legacy remind us that no darkness is insurmountable, no foe undefeatable, when courage stands strong in our hearts. And though he is gone from our sight, Hiro’s spirit will forever walk among us.
We honor you, Hiro, and we thank you. May your soul rest, knowing that we will never forget the light you shone upon this world. You may be gone, but you will live on in every step we take toward a brighter, braver world. For Hiro, for honor, and for peace."
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