Welcome to The History page, here you can find a History recap through the ages
In Aetheria. the history is separated by Ages, Each age is 7 Centuries long! Towards the end of each age depending on what happens determines its name.
With each age lasting 7 century's long its hard to get a full grasp of everything that happens but to help the DM and its players get a basic understanding this page tells you about the most important events to happen in each respected Ages and with so much unsaid please feel free to add your own lore to help build your DnD Game
Understanding Time?
With Aetheria time separated by Ages and Century's how do the people count the years till the next age? or how does one tell what year it is?
Well its a very simple process here let me show you!
First we start with Naming The century and then after we name the age, for example It is the 6th century of the 2nd Age. The proper way is to name the century before the age.
Now that we understand how to properly name the century and age, how do we count singular years? well at the Start of every age the year starts at 001 and the count continues until the end of the century being 100 and then the process repeats.
when putting all together you will get something like this, "it is the 6th Century of the 2nd Age, on year 007. "
this format is the formal way to answer or write down what year and century it is.
Now their is an Informal way to tell the year as many take this to be the easiest way, its not much different from our formal writing but it flows better in conversation, when answering informally you simply state the century number and add C, then year, and age like this.
"Yeah its 6c 007, 2nd age."
Both ways equally tell the right information and now you understand Aetheria time!
When getting on the topic of Months, here in Aetheria there are no months, everything is described through seasons. Summer, spring, fall and winter.
when in conversation many will state that's its been a long summer or short winter ex... as the seasons have no set time and will start or end when the world around begins to change.
"the leaves have began to fall, finally it has been a very long summer."
In the world of Aetheria Weekdays have a differing kind of name from the ones we all know. same as ours their week is 7 days long.
1. Solarday
2.Emberday
3.Thundersday
4.Miday
5.Starday
6.Mysticday
7.Lunarday
Era of gods and men
The Golden Era
In the ancient times, when the world was still young, the Sun and the Moon after ending the Eternal Darkness looked down upon the nascent lands. They saw the mortals struggling against the chaos, battling ignorance, weakness, and poverty. Moved by compassion and a shared desire to see the mortals flourish, they decided to create divine beings who would become the guardians of humanity, bestowing upon them the gifts of knowledge, strength, and prosperity.
The Sun, radiant and all-seeing, gathered its golden light and formed it into celestial fire. From this divine flame, it shaped the first of the gods, imbuing them with immense strength and resilience. These gods were given the power to protect, to heal, and to inspire courage. They came to Earth as warriors, healers, and protectors, bolstering the spirits of humans and defending them against the forces of chaos and destruction.
The Moon, serene and mysterious, gathered its silvery light and formed it into celestial essence. From this divine glow, it crafted the second set of gods, endowing them with the brilliance of knowledge. These gods were given the wisdom of the ages, the secrets of the cosmos, and the understanding of the natural world. They descended to Leanadorei as teachers, scholars, and sages, illuminating the minds of all the intelligent creatures and guiding them out of the darkness of ignorance.
Together, the Sun and the Moon then combined their lights, creating a harmonious blend of their divine essences. From this union, they fashioned the third and final group of gods, who were bestowed with the gifts of prosperity and abundance. These gods were given the ability to nurture, to create, and to bring forth wealth. They arrived on Earth as artisans, builders, and farmers, teaching humans the arts of cultivation, craftsmanship, and trade, ensuring that no one would suffer from want or scarcity.
As these gods walked among mortals, they fulfilled their sacred duty to guide, protect, and nurture the Mortal realm. Under the benevolent watch of the Sun and the Moon, the world blossomed. Knowledge spread like wildfire, strength fortified communities, and prosperity flowed through the lands. The gods became the beloved guardians of all, their divine presence a constant reminder of the celestial love and care that the Sun and the Moon bestowed upon Leanadorei.
The Gods Guided and nurtured for Century's. With their divine presents there was no war, no famine it was a Golden age. The era when gods walked among mortals is often nicked named The Golden Era. At its Hight the Mortals and Gods relationships began to turn the Gods became content and over time lost sight off what they were sent to do in the first place.
No longer did they see themselves as Teachers and protectors but as Kings and Queens. the Gods became lazy to be blunt.
At its peak the Gods created what was soon known as The Game of the Gods, a tournament were all the divine choose their champion to represent them in the games. Soon the Games became a massive successes.
In time the Gods lack of resolve began to create a drift between God and Man. Many no longer looked to the heavens for guidance and soon War began to spread like wild fire, a feirce fire called The Gods & Men War.
In the waning days of the Gods & Men War, the world stood at the edge of unprecedented change. The gods, who had ruled with unmatched wisdom, power, and occasional wrath, now found themselves facing mortals who no longer looked to them for guidance. The World Tree—a mystical entity born of unknown ancient magic—had taken root at the heart of the land, its branches stretching across the sky, touching stars and creating a vast, web-like network that channeled power into the earth. This Tree changed everything.
At its core, the World Tree held the potential to give every race and creature knowledge, strength, and power, equaling or even surpassing the gods themselves. It was not only a beacon of strength but a symbol of liberation. For the first time in history, mortals—humans, elves, dragons, and many others—felt what it was like to have the freedom to carve their own path. With this awakening came tension, a rumbling threat that grew louder as the gods watched their roles diminish.
The Great Uprising was the climactic turning point of the War of Gods and Men, a time when the gods' power faltered in the wake of the World Tree’s birth. The World Tree, a source of immense power, had awakened humanity and the Great Races, giving them the strength to challenge the gods' dominion. As divine influence waned, the Fallen Knights—once the champions of the gods, now their greatest enemies—rallied to strike the ultimate blow against their former masters.
At the forefront of this rebellion stood Apollo, the Knight of Wrath, a relentless force driven by divine betrayal and a burning desire for vengeance. By his side marched his fellow Fallen Knights: Dravian, the Knight of Grief, whose sorrow resonated like a mourning dirge; Calen, the Knight of Resentment, whose simmering anger fueled every step; Edith, the Knight of Betrayal, whose fury burned brighter than any flame; and Vexarion, the Knight of Regret, haunted by the gods' abandonment.
The Fallen Knights led their forces in an audacious assault on the Celestial Pier, the gods’ sacred home, said to float above the heavens. This bastion of divine power had long been thought unassailable, its gates guarded by celestial legions and ancient wards. But the Fallen’s wrath was unstoppable.
The battle was apocalyptic. Mortals, empowered by the World Tree, clashed with celestial beings in a storm of magic, steel, and fury. The Fallen Knights, with their unholy strength and indomitable resolve, carved through the gods' defenders, leaving devastation in their wake. Legend tells of entire constellations dimming as divine warriors were struck down, their essence unraveling under the Fallen's assault.
In the heart of the Celestial Pier, the Fallen confronted the gods themselves. The heavens trembled as the Knights unleashed their wrath, striking down many deities and even slaying several of the Ancient Ones, primordial gods whose names have since been lost to time. The sheer magnitude of the uprising shook the very foundations of creation, threatening to unravel the divine order entirely.
Faced with annihilation, the surviving gods marshaled their remaining power. In a desperate act, they banished the Fallen Knights, tearing their wrathful souls from their armor and scattering them across the mortal realm, hiding them so they might never rise again. The cost of this victory was immense. The gods, weakened and diminished, abandoned the mortal realm, retreating into obscurity.
The Great Uprising marked the end of the gods’ rule over Aetheria. With their departure, the mortal races inherited the world, free to shape their destiny without divine intervention. Yet, the echoes of that fateful day linger, whispered in legends of the Fallen Knights and their wrath, a reminder of the price of divine hubris and mortal defiance.
First Age
The Age of Magic
Three Great Races led the charge around the World Tree, determined to shape a new era. The Elves, wise and attuned to nature's deeper currents, saw the Tree as a path to enlightenment. They believed in channeling its powers with respect, seeing themselves as guardians of this ancient gift. The Dragons, creatures of arcane wisdom and fiery might, were more cautious. Though they yearned to explore the power of the Tree, they understood its dangers and feared the chaos it could unleash if left unchecked.
But it was the Eutherians, the race born from the Tree itself, that represented the most intriguing—and unsettling—presence. They were beings of living energy, with forms and minds that evolved as the Tree did, pulsing with its magic. The Eutherians were new and alien, embodying the World Tree’s mysterious nature. They could communicate with the Tree directly, seeing and understanding things beyond even the oldest dragons' comprehension.
Though the gods could have intervened, they chose to watch—either out of pride, curiosity, or fear. Many believed that their followers, left unchecked, would destroy themselves in a lust for power, proving they needed divine rule. Others hoped the mortals would indeed learn and evolve, ushering in an era without godly interference.
The Elves, Dragons, and Eutherians created a tentative alliance, each seeking wisdom from the World Tree in their own way. Yet, distrust and ambition simmered beneath this union. The Elves felt it their duty to protect the Tree, while the Dragons, wary of a future they could no longer control, saw the Eutherians as a potential threat to balance. And the Eutherians, though new to the world, began to question why they should be restrained at all when the Tree had birthed them in its image.
Thus, at the end of the Gods & Men War, mortals stood on the precipice of a new era—a world where gods and mortals coexisted uneasily, and where power no longer depended on worship, but on one’s connection to the mystical World Tree. The Great Races gathered around it, bound by fragile unity yet filled with aspirations that would shape the course of history. The seeds of peace and conflict lay intertwined at the Tree's roots, promising a future where freedom, ambition, and destiny would meet in a world transformed.
During this time, the dragons rose to greatness, and their culture and intelligence flourished. However, some of them became increasingly troublesome.
The Eutherians, an ancient yet New group of beings, became masters of the art of magic. Their deep and strong connection to the World Tree, the source of their magic, allowed them to excel in it, and their vast knowledge of it transformed the world. They were able to perform tasks that were once thought impossible with just a snap of their fingers. This incredible power was not limited to them alone, as they generously shared their knowledge with many creatures. Among these creatures, the Elves were particularly fascinated by the Eutherians' magical feats. They devoted their lives to studying the World Tree and its properties. Some dragons were even intrigued by this art and wanted to learn it.
The Eutherians spread far and wide across the land, using their deep connection to the World Tree to thrive and prosper. They established themselves in many different lands and taught their magical prowess to all who were willing to listen. The Elves, however, preferred to stay close to the Tree, studying and understanding its power and connection. By the start of the 7th century, the world was in an age of magic, and the Eutherians continued to excel in it. They were spread across the land alongside many other humanoids who were learning and growing. Their magical feats were awe-inspiring and became the stuff of legend, inspiring many generations to come.
In the last century, before the beginning of the Second Age, the world underwent a profound transformation. The once peaceful atmosphere was disrupted by the increasingly aggressive and violent behavior of the dragons. The most powerful and intelligent dragons believed that they were superior creatures once the very hand that Protected and Aided the Gods. They claimed that magic was theirs alone However, the elves disagreed and argued that the Tree's power was not the dragons' birthright but belonged to all creatures.
The dragons, outraged by the elves' opposition, launched an attack on them and the Tree. They declared that if they couldn't have the Tree's power, no one could. The Eutherians, who were closely connected to the Tree and felt the attack, declared war on the dragons. The war was long and brutal, with many creatures caught in the crossfire.
Several dragons rose above all others in the war and fought fiercely against the Eutherians. In time, they were named the Dragon Lords. However, three dragon lords turned on their kin when they saw the devastation caused by the conflict. As the tide of the war began to turn against them, the Eutherians proposed a new form of magical machine that could target specific creatures and steal their essence, killing them in the process. The council favored another option, and the Eutherians left the meeting furious.
In the coming months, the dragon army led by Balerion had made their final move. The attack was in full swing, and the elves knew that they had to defend the Tree at all costs. Strangely, the Eutherians were nowhere to be found. The elven elders sensed a coming storm, and they could feel the horrible magic radiating from it. The Eutherians went ahead with their plan, and it backfired, causing a massive storm that ravaged the land and killed all that came into contact with it. The elves and many other creatures who lived near the Tree knew that the end was inevitable. One of the arch mages in the elven council proposed a way to save the Tree and all who lived there. He crafted a spell that could move the ground beneath them and transport them to a realm between realms. The idea was a stretch, but ultimately, they had no other choice.
On the last day before the start of the second Age, all creatures who possessed magical abilities gathered around the World Tree. The air was thick with anticipation as they prepared to perform the Arch Mage's spell.
Thousands of creatures put every ounce of their power into the spell, and the ground beneath them began to shake. The chanting grew louder, and the energy within the group intensified. Suddenly, the ground around them began to lift, shattering the earth below and creating a massive crater.
The creatures continued to focus their power, and the crater was quickly enveloped by the sea. With one final push, the Elves and the World Tree disappeared.
The world was left in ruins, and a lifeless wasteland remained in the void that was once the site of the World Tree. Deadly storms and tsunamis ravaged the central lands, attempting to fill the void left by the disappearance of the World Tree. The once-beautiful landscape was now a shattered and dangerous place where only the bravest and most skilled creatures could hope to survive.
Second Age
The Cleansing
After the Cleansing, a catastrophic storm that devastated much of the world of Leanadorei, the once-thriving land was left barren and broken. The people of this world had to start over from scratch, and their lives were forever transformed. The Cleansing also brought about the emergence of new life, cultures, and places, causing the world to be renamed Aetheria.
During much of the second age, the world was a place of rebuilding and healing as the people tried to pick up the pieces of their shattered lives. The absence of the World Tree made magic much more challenging to learn and harness, leading many people to abandon it altogether. By the 4th century of the 2nd age, the world had become stable, and tiny villages began to evolve into bustling cities as people of all kinds began to flourish in the new uncharted lands.
In the west, the Great Plains became a melting pot for all kinds of people, with diverse cultures and backgrounds converging in this region. In the south, a new rising empire was growing in Dornn, while in the east, the First Dwarves claimed their new home in the Dwarn Mountains.
The 4th-6th centuries, often referred to as "the booming," witnessed a significant population increase, leading to the growth of bigger cities and the emergence of many Nobel houses. These houses would rise and fall as they competed for power, creating a dynamic and ever-changing landscape. In the east, the Dwarves were progressing steadily and quickly became the first stable Nobel house. Down south, a religious empire was brewing, which was by far the most powerful and influential of the age. The new islands in the Derdeen Sea began to show life as creatures big and small wanted to explore the uncharted seas.
In the west, many Humans, Orcs, Halflings, and many others decided to venture into the untamed north wilds of Gibarra, looking for a new start and to get away from the clutter of the plains. In Dornn, the rising empire made its home in the new city of Eagle Hollow. Despite its harsh conditions, Eagle Hollow was a place of plenty with a rapidly growing economy, bringing life to the dangerous and harsh sands that covered Dornn.
By the end of the 6th century, the two most prominent houses were the Onyxbrow and the Covan. The Onyxbrow ruled the Dwarn Mountains north in Valain, and the Covan ruled Eagle Hollow in the Red Mesas of Dornn. Back in the early 4th and 5th centuries, people still struggled to find common ground in Gibarra, as no true leaders had emerged yet. However, many found success traveling north towards the uncharted Whitestone Mountains.
Towards the end of the seventh century, a prominent Nobel House began to make its presence known, signaling a new era of power and influence. Down south in Dornn, a rebellion was brewing. Eagle Hollow was plagued by political strife, and a council governed the city. After the council banned one of its members, many others resented the decision, and tensions escalated. A civil war was on the brink until, almost out of nowhere, the entire city was destroyed in one night. Thousands of lives were lost in a matter of hours, and the survivors were left to roam the deserts, hoping to rebuild a new home.
This catastrophic event would have lasting effects on the region as its survivors struggled to rebuild, and the world of Aetheria continued to evolve in unpredictable ways.
Third Age
Age of war
With in the third age many of the first Century's are filled with New Nobel houses popping up and making massive names for themselves as well as life finally getting to a stable place. In Dornn a new family takes hold of the Dornnish people. The Khafra Daora said to be the children of the sun unite many and through their name alone and the people of Dornn begin to build a new empire. In Valain more houses began to appear as the once though untamable jungles seemed to finally bare civilized life.
For a time much of the third age is just the people of Aetheria building and growing, along with many smaller battles and disputes that lasted 3 - 5 years. By the Sixth century of the 3rd age on year 080 is when things begin to fall apart. The first spread of war begins with in the Dwarn mountains as the Dwarves King at the time king Thallium the 5th had died due to a grave illness, his two twin sons began to fight over who would take the succession of their fathers crown. Prince Doren and Prince Orin were very different people at heart, Orin was a builder and Doren was a warrior. with the two princes at each others throats tensions ran high, until Doren tried to murder his own brother Orin while he worked. Doren's failed attempt divided the people. Orin and many of his followers fled Fort Astragoth retreating into the Rainforest as cover. Doren took power of the City and told the dwarven people that they were better than simple miners and crafters they are warriors and as such should take hold of all Valain. Doren and his men marched north and took control of a small human settlement called Edgewarf and farther north built the north slums as a camp for all who opposed Doren's leadership. Doren was fascinated with the Eutherians and used some of their ancient scrips to build the first War forged. with his new army Doren marched south to take control of Marleme, and Delta Marsh as well as find his brother and kill him along with anyone who followed him on the 6th century in the 3rd age on year 084. Orin and his people fled as far south as they could before reaching the silver cliffs, it was here Orin advice a plan and he and his men built a basecamp digging miles of tunnels, Orin's plan was to create a maze that only he and his men could navigate to even the odds of the battle field for once his brother eventually found them. Doren's new War forged army raged hell upon the locals of Valain they destroyed many villages and killed anyone who stood in there way, along with taking over Marleme and Delta marsh they Aimed to control all the Major city's to limit movement and too ultimately take full control.
Word of Doren's campaign spread fast across Aetheria and it may have been the Seed that sparked change for others. West in Gibarra the City Northgrove was struggling following a harsh winter. The leader at the time was an orc by the name of Torrvan Long tusk of house Orthon, Torrvan was always a brutal leader he took pleasure in battle and conflict and he was quick to anger. his people were not doing very well due to the longer than usual winter and scares food, Torrvan heard of the Dwarves making moves to claim all of Valain and that sparked the idea that maybe he could do the same. Torrvan began to spread false words of their neighbors down south specifically the house Barron, of how they sent the orc people away that they were hated and feared by the other races, and that it was time to end their struggles and claim their birthright. Many believed Torrvan war propaganda and those who didn't, feared what Torrvan would do so they two went along. Many of the other none orc races suffered in this time, seen as lesser beings and small minded prey Many of the native Humans were killed or enslaved by the rising orc power. for those who could escape they fled south to Stormpoint ruled by House Barron. The story's and Words from those who saw the sudden and deadly change to Northgrove and the house that ruled angered the Barron house and in turn they prepared for war.
Down south in Dornn with a new empire rising some believed that the Khafra Daora were frauds and it was a insult to worship anything else but the sun himself. Jade city at the time was still being constructed and these rebels took any opportunity to attack and slow the process of the build, this in turn angered the Khafra Daora. The Khafra Daora gathered what troops they had at the time and sent them in the night to the rebels camps killing many and setting ablaze any hut they could find. Forcing the rebels to travel down south past the Zeabor dunes as even the Khafra Daora's armies were too scared of the creatures that leered in the sands.
In the 6th Century of the 3rd age, on year 093. Doren's war ravaged the Jungle and its people, soon a small village would take up arms and rival the dwarven power, Clan Zubi a small village of warriors took arms to face Doren's War forged army and to many surprise they won battle after battle, the machines and dwarfs were strong but slow and clumsy in the jungle and that was all clan Zubi needed. Their Bravery sparked revolution for the rest of Valain and soon Doren's power was slipping. Orin's rebels took note of this change in tone and against the better judgment they abandoned their original plan to find common friends in the jungle.
With in the same year Torrvan's war ban of orcs became restless they travelled south and attacked a small town at the basin of the Mountains, Red Rock. The people were overwhelmed and the town was captured by the Orcs and soon it became a outpost. House Barron despite all the blood shed was willing to set up a meeting to find common ground Torrvan agreed on the terms that he and the current Barron leader Braun meet alone. On that night Torrvan met and consulted with Braun but to his unknowing it was a set up, and Braun was Crossbowed down in the night. Braun's Son, John only 16 years of age became the leader of the house as he was an Only Child. John took hold of his fathers rain and lead like a true Barron. That winter John lead his army to push back Torrvan's Army and free the people of Red Rock. The battle was grueling but despite the odd's the inexperienced John pulled his troops together and defeated Torrvan's War band. This was a Victorious day for house Barron and all in the plains.
East in Valain in the 6th century of the 3rd age, on year 099 Orin has gathered a large number of troops fellow dwarves who have fled the city and many other kin who wish to see and end to Doren's conflict. Orin devised a plan to head north free those who are kept enslaved in the north slum's and then prepare for a full on assault on the fort. Orin and what men who could handle the cold travelled north, upon reaching the town they found a horde sight many had died from simply being forgotten or neglected too long. Orin in a rage Change tactics and ordered his men to kill of of Doren's followers, this nights is now named the slaughter of north Slums. This angered Doren as those prisoners were mining a valuable ore key to buildings his war forged army. Orin now in control of this ore. Doren sent out his army to take back the town. Here the two Brother were finally reunited in battle. Orin had no plan of battling his brother but he needed to buy time for the reinforcements. when the battle seemed at and end Orin's Reinforcements arrived and the tides of battle changed. it was long an drawn out but Orin at the end stood victorious as Doren retreaded his remaining army back to fort Astragoth.
in the coming months that Fall, Orin built a weapon that would not only changed the tided of war but the world, Orin built the first Gun, a musket like creation that could harm the fully armored warriors. Orin gathered this army a collection of dwarves, and humans along side The lizard folk and creatures of the rainforest that wanted nothing more than to get back at the Dwarf who burned and destroyed their homes. Even some War forged changed sides to favor and end to the blood shed. Orin's army's meet at the walls of Kh'alahan and the Siege for fort Astragoth began. The siege lasted days as the Dwarven city was designed to hold against any threat. finally the final push was here and Orin had to prepare himself for the ultimate battled the one against his brother. Doren's army was weak as there supplies ran low. Orin's army was too varied and with the multiple different species that came it made things harder for Doren's men to defend against all the different variables.
In the Final push to take over the fort Orin and his most trusted Warriors made there way to the last know location of Doren. Upon their arrival at their fathers grave Orin found his Brother badly wounded. Doren Stood tall as blood poor out of his open wound. He didn't mutter a word, didn't raise his sword Doren just looked up at his Fathers statue and smiled before collapsing ending the Dwarven Civil war.
4th Age
The New Age
In The 1st century of the 4th age, on year 004. With the war against the north still going. causing more death, It burdened the west and many felt that it was time to end the conflict for good, John of house Barron now 26 and a battled hardened Warrior who faced not only Torrvan but the Many rising villages and small groups who sided with Torrvan's ideals. John grouped with House Sylla and many other smaller city's who called allegiance to house Barron prepared for the final assault on North grove.
Both Army's met in the Boreal forest just north of Storms point along the River Fork, here John lead the final assault to end The war and bring back peace to the west. The battle was long and drawn as the forest made it hard to ride horse back. Much of the army hade to abandon there horses and fight on the Orc War bands home Territory.
Its stated that amongst the chaos John and Torrvan collided with such power that the ground around them shook, blow for blow Torrvan's war hammer could crush a man with one swing, there duel was a legendary sight, but John was the one to deliver the killing blow. His long sword glowed a golden hue and with a powerful swing he cleaved Torrvan in two. With Torrvan now dead The remaining soldiers surrendered and the war against the north Finally was over.
After years of Conflict the world is now stable for now, Its now the 2nd Century of the 4th Age on year 008 ….This is where your story begins!
This is the time to travel the world, try new things the possibilities are at your finger tips, do you take a Nobel path or a Dark clouded path or even walk the fine line between? its all up too you now. Gather your gear ready the party and go Explore!
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