Welcome to the Towns & Cities page, here you can find all there is to know about the cities and their people!
This post is a simple and easy way to tell how all of Aetheria Cities are gauged by population, all capitals such as Stormpoint sit in the metropolis ranking while the smallest of cities like Rock port sit in the Town Ranking. Anything below town ranking is not shown on the world maps to keep clutter down as well as give you creative freedom!
Stormpoint
Stormpoint Is a vast City full of life some call it the heart of Gibarra; Stormpoint is the home of House Barron; here, they live in the White Castle, the monument that genuinely stands out once you've entered Stormpoint. It's a vast castle that stands the testament of time. The inner city is a bustling place full of all kinds of people Shops and Homes line the streets, and with the watchful eye of the Barron house, Stormpoint is a very safe city. On the city's outskirts, homes are spread out, and here, the farmers tend to the miles of crops that feed the city's people. Stormpoint is a place for all people, big and small, as long as you don't cause too much trouble. Stormpoint can be found at the basins of the Thunder Mountain range by the long lake.
StormPoint Was founded back in the Second Age, On year 5c 078, 2nd Age. The founder was a woman by the name of Avelina Barron, she was just a simple woman guiding here family through the cluttered Plains of Gibarra, and soon she found her home at the basins of the Thunder Mountain Range on the North beach of Long Lake. Avelina was a strong women who put the world on her shoulders and her hard work was the foundation for not only House Barron but the entirety of here Family's future. It wasn't until 30 years later, Avelina's Second son Argon Tzolkin took his Mothers Madam name Barron an established the small village now town, StormPoint.
Raven Crest
Raven Crest was the largest city in Gibarra long ago before House Barron became a household name. Raven crests ancestors were the people everyone looked to for guidance. As a religious city, there's little room for growth and change; with changing tides, Raven Crest fell off its pedestal. Nowadays, Raven Crest is a quiet town that holds its truths and is always welcome to travelers; don't break any rules, as their ways of punishment can be seen as unorthodox. Raven Crest can be found just south of Stormpoint.
Raven Crest is an old place as its not only stood the testament of time but it was a place of order for the chaos that was the "Booming". Raven Crest was established in the second age, On year 4c 035, 2nd age. Raven Crest has been ran by the Richter Family for Generations. Vector Richter was just a simple traveler and seeing all the chaos that was the Booming, Vector made it his mission to help those in need and bring order and stability to all who wanted it. After year's of hard work Vector Richter made his dream a reality and Raven Crest was now an established town.
Lockwood
Lockwood is small town on the south banks of Long lake. The people here are a friendly group an despite there secluded town Lockwood is a well known town and a frequent place of travel as they provide ships across the lake to Stormpoint. Lockwood is known for there bigger than life festivals during the new year.
Lockwood is a new Town compared too the other super powers that run Gibarra, despite this Lockwood seems to be a vastly growing town. Lockwood was Founded by a man called Jason Lockwood, a simple fisher who saw and opportunity as traveling around long lake could take days. Jason used his fishing boat as a way to get travelers across the lake in half the time. Jason's idea was a hit as more people began to come to his home seeing passage across the lake, here is where the Lockwood name became more than just a simple fisher. As Jason's name grew so did his humble home and on year 1c 085 4th Age. Lockwood became a established town.
Lake View
Lake View is a small fishing village on the waters of the Smith lake; the people here are humble and often keep to themselves. Only a few people who travel through Lake View stay. Newcomers can be treated harshly, but they will warm up to you, and you will find them very endearing and kind. Lake View isn't the most up-kept town, but its fishing keeps the town afloat, and the local salmon grown in the lake can produce a very delicious dish.
Lake view has been around far longer than many are even aware of, the small fishing town is ran by the Dillard family. The Dillard family was not the original founders. Back in the 2nd age a man by the name of Gustaf Klingensmith and a small band of adventures looking to settle found the now Lakeview and from here they built it as there new home. For a time the village was un-named and was for the most part a secluded village where the people kept to them selves. Gustaf's daughter Victoria fell in love and married a man by the name of Hector Dillard, as Gustaf grew old he was bed ridden his now son in law saw an Opportunity and began crafting a vision and had high hopes to create more for his small home. Hector Dillard spent a lifetime breeding salmon and created a delicious species of farm salmon he promptly named Gustaf salmon. his new fish was a hit and with his new creation, more came to the small town and on year 6c, 042 2nd age. Lake view was established.
Red Rock
Red Rock is a large Village that calls its home at the basin of Thunder Mountain just east of Stormpoint; the people here are known for their vast fields of crops, including herbs, soy, and oats, as well as their alpaca herds where they make some of the fines yarn. Where Red Rock truly shines is their Glimmerstone mines. The beautiful stones can be crafted into all kinds of jewelries and as such Red Rock is very well known for its clothing and adornments made in-house. Red Rock is a quiet place, and the people often enjoy the company of newcomers.
Long ago back in the 2nd age during the booming many decided to travel to the uncharted North of Gibarra with the Thunder Mountain range as a shield from the cooler winds and climate, traveling past was a daunting task for many. As such many decided that they did not wish to travel past all they knew and Red Rock was founded. For a time Red rock was just a camp for travelers going north and many decided that instead of continuing on they would settle here. The First man to truly make red rock more than a camp was an humble Gnome by the name of Gale Shroomin. Gale and his companions began to build homes, and a camp went from a small village to a little town. Red rock was officially established on year 4c 095 2nd age.
Forrd
Forrd is one of largest cities in all of Gibarra, as it's a midway for all travelers going either west to Stormpoint or east to Whalebourne. As well as the famous guild The North Star calling Forrd home, this Bustling city is a traveler's delight with plenty of markets and taverns for all who need a day or two to rest. Forrd continues to grow and may even surpass Stormpoint one day. The city of Forrd is always alive and, as such, has often been named the city that never sleeps. On the outskirts is an equally growing crop production that feeds the inner city and the smaller villages around Forrd.
Its hard to believe that the bustling city of Forrd hasn't always been around, the vastly growing city has been built around the ancient group called the North Star, their founding is entirely unknown but there castle has stood the testament of time. Some can argue the group has been around since the first age built during the Eutherian and Dragon war. Regardless the Fortress was the seed that sparked the idea of growing a town along side the North Star Castle. During the Booming the central plains were a cluster of unknowns but the guild brought structure. Forrd's begins are thanks to a Goliath by the name of Bailor Stoneskin, she had come to the guild to seek refuge with her son as many other creatures big and small did the same. Bailor a simple no body found herself in a position of leadership many looked to her for guidance and she took to her new role as if it was her Destiny. Bailor guided and managed the people. The refuge slowly became a village and as they grew so did the world around them, her town was in a perfect location to connect Gibarra but all its people. After Bailors unfortunate death due to a grave sickness her son Jorgen took charge. As the town grew it was promptly named Forrd after his father who had lost his life protecting him and his mother as a way to honor his parents sacrifices. The Town of Forrd prospered and was Officially established on year 5c 082, 2nd age.
Northgrove
Northgrove, in its entirety, is a fortress that has stood the elements for years hidden away in the boreal forests; once just a tiny campsite along the river, now it's a bustling city, home to the Nobel House Orthon. Northgrove is impressive as it's eaten the forest around it building its massive walls and the continued growth of its people that have now spread past the walls and out into the wilderness. The People here are hardy and take challenges by the horns; no feat is too great for those who call this harsh land home. With such easy access to the river, many travel by boat down river to save time and avoid the thick, dangerous woodlands that protect Northgrove.
The House Orthon has been around since the first age their blood run deep with history as such so does the culture of this town. The people here are a very religious group they believe that to truly live one must be atoned with the land, creatures and theme selves. The House Orthon first traveled north as ar back as the 2nd age in serach of a new home. Many creatures found the harsh wilds of the north too much but not for the Orthon family. it was here they planted the seeds for their future. For centuries Northgrove stood as a monument to the Orc spirit Northgrove was officially established in 5c oo5, 2nd Age.
Pine Barrow
Pine Barrow is a very secluded village in the Northwest basin of the Whitestone Mountains. The people here are a hardy group that endures almost year-round snow. Despite this, the people have found ways to survive and thrive. The village gets few visitors as it is very out of the way, but its surprising numbers keep it on the map. Despite is small size Pine Barrow is very important it was first established back in the 3rd Age during Torrvan's war with the south, it was a troop camp built to hold valuables if he was ever too fall. Many of Torrvans most loyal followers fell back to this camp. The Orthon family saw to end all that Torvvan stood for and bring back the honor lost to their house name and when to the camp to destroy it. What little members remained fled into the Frozen North, as a precaution the Camp became a small town established in 1c 006, 4th age where Soldiers and volunteers live ever vigilant of any threats that loom.
Elder Hold Ruins
Elder Hold Ruins is thought to be a cursed land as it has stood the testaments of time first built by the Eutherians. Following the First age War the mighty castle now lay a Ruins in the far northeast by the ice caps. During the Booming many who continued North found the looming structure and used it as shelter. from here Many never left using the existing infrastructure the once dead Castle came alive once again. A Goliath by the name of Ja'Karr was first to seem the possibilities of the castle, and with his vision the castle became a stronghold or prison, his idea brough revenue as all lords who wished to rid them selves of the thieves and crooks sent them north to Ja'Karr. As more were sent north more ultimately called the Castle home and a town grew around it. By no means is Elderhold Ruins a lovely town but its name alone can send fear down any ones spine. Its said that once locked away you'll never leave, even in death your ghost is forever locked behind the Stone walls. The very Fortress even has a old folk song tat child sing to help pass the time. Elder Hold ruin became a fortress prison back in 5c o47, 2nd Age, but was a recognized town till 6c 012, 2nd age.
Whalebourne
The Bustling City of Whalebourne, home to house Sylla. This impressive city is the naval capital in all of Aetheria, found on the Tropical east coast of Gibarra. This impressive city sits on the ocean's edge, with its most eye-catching features being the Sylla castle and the Temple of Mazu, where the ocean flows through the building, allowing ships to traverse through the halls and get their blessing before heading back out to sea. In Whalebourne, almost all of Gibarra's over sea trade stops through this city. The city is lined with markets and shops as hundreds try to sell and trade their goods; if you are to find anything, it'll be here in Whalebourne.
Saltcoast
The Great City Of Saltcoast, Saltcoast is a port town, but on a smaller scale down in the south deserts of Gibarra, the Limestone Cliffs are soft and erode quickly. Much of the city has been lost to the sea, and the city itself may disappear in the future. Saltcoast sits in a more air location than the rest of Gibarra's Inhabits; as such, the people here are built differently. Although Saltcoast cons, it's an energetic place, where the locals are known for their beautiful glasswork and some of the best fishing in the South. What makes Saltcoats Truly stand out is the Lilith Coliseum.
Beach Hollow
Beach Hollow is located on Sahosa Island, just west of Salt Coast and north of green bay; many do not travel to Beach Hollow as it's more of a destination trip. The people here are surprisingly lively as the majority who call this part of the island home are halflings! Despite its small size the town of Beachhollow is rich with song, dance, and food.
Green Bay
Green Bay is the largest village on Sahosa Island. Here, it's more of a vacation spot for nobles seeking escape. Despite the little human interaction, the people here thrive off what the island can provide; despite the lack of outside interaction, the native buildings are impressive.
Kh'alahan & Fort Astragoth
The great city of Kh'alahan, the mighty Fort Astragoth, home to the dwarves, and the Nobel house Onyxbrow. The city and the fort are some of the oldest standing structures still in use in all of Aetheria, the dwarves are mighty proud of their home, and it shows in every home, wall, and pillar as each was hand-crafted by the dwarf's Ancestors. The lower city of Kh'alahan is a bustling city like many other cities, and Nobles depend on the crafts the people here build. The inner city of Kh'alahan is welcome to all, but the Fort Astragoth is often not allowed by anyone not of dwarven descent. Those who wish to see the inner workings of the fort must get permission from the standing king. The City is rich with history, and many avid adventurers will find lost to see and do here.
The Red Keep
The Red keep is a well hidden Fortress deep in the Dwarn Mt. range. Not much is truly known about this place. The rumors are this is the birthplace of all Warforged but the dwarves are very secretive of there creations to avoid replication. As the path to the Red Keep is long destroyed the only way to access's the lost city is through the mountain pass or the mines as its believed the 2 fortresses are inter connected. The Red Keep is heavily guarded and not many even dwarves have step foot in this fortress since is was locked away after the Dwarven Civil war ended.
EdgeWarf
Edgewarf is a small village in the far north of Valain. Here the people are experience harsh winters and short summers. The city is built off the 3 lakes, the lakes provide food to the locals but also doom them as the ice cold waters create lots of ice storms.
North Slums
The Norths slums is a barren place and for many a haunting reminder of the tides of war, back in the 3rd age North slums was created as a concentration camp for any one who apposed the self proclaimed king of the dwarves, after the war ended many of the people left in the camp hade no where to go and as such had to make due with what was provided, North slums as become a place for the unwanted.
Marleme
The lush and colorful city of Marleme is in central Valain, right on the outskirts of the Nerelli Rainforest. Marleme is a free city run by the Nobel House wormwood, and all are welcome. The city is constantly moving as many travel through Marleme. The inner city is the mixing pot for Valain as many places are very secluded and not friendly to those who are different. Marleme is often described as an energetic place as all day music is playing, and at night, the city can be seen for miles as it glows in the darkness. The Wormwood Temple is the most prominent and sacred place in all of Marleme, and during the spring Festival, the temple and the city come alive.
Delta Marsh
Delta Marsh is located just northwest of Marleme and is the most significant human ran settlement in all of Valain, and it's home to the Nobel house Quinn. Here the Quinn house has made a name for themselves and all humans who call Valain home. Delta Marsh is a working city; many farmers and hardworking individuals put 100% into their crafts. The largest standing Building is the Quinn manner where the Quinn house lives, but it also communicates and builds new connections and trades with other cities and villages to further the city's and its people's growth.
Nessy
Nessy is a large village northeast of Delta Marsh, run by the Wormwood house. Nessy is a port town off the golf in the swamps; it is a place for travelers crossing the Derdeen Sea as a safe refuge and giving Marleme port access. Nessy is unique in that it is a Tortole ran village.
Zubi
Zubi is, in recent years, now considered a village, once a tribe, now a growing village. Zubi is unique as it has been built off the ground using massive roots and tree branches and their foundation, as well as being built off a waterfall Zubi is a very secure village. Zubi is not welcome to humans or humanoid creatures as the locals still grudge against nonlocals. Almost all the residents of Zubi are fearsome warriors who value strength. This village is one place you want to avoid getting lost in.
Silver Watch
The Mile High City of Silver Watch, run by House Tully right off the Southeastern cliffs of Valain this impressive city is known for its fantastic views and harsh landscape. Despite this, the city of silver watch continues to grow and almost out-populates the 2nd largest city in Valain Marleme. Silver Watch is a port town and is the largest trader of Dornnish Products. Silver Watch was once just a camp built by an unlucky few after their boat sank not far from the cliff banks, and now the Silver Watch is a quickly growing place full of all kinds of people and cultures.
Jade City
The Mighty Jade City is home to the Nobel house and Rulers of Dornn, the Khafra Daora children of the sun. Jade City is a massive Kingdom. The city is built upon a 500ft Foundation where the inhabitants live in one of the three layers of the city; the 3rd level is the ground level where the poor and unfortunate live, 2nd level is where most of the city inhabitants live surrounded by lush plants, homes, shops and so much more then there is the 3rd level where only the most powerful and wealthy get the privilege of living in. Jade City is the largest standing structure in the current age; its size alone is a marvel to see and its influence on the land.
Dragon Barrow
Dragon Barrow is the Sister city to jade city Across the jade gulf; with Dragon Barrow connected to the sea, it's the only way most imported goods get into Dornn. This Colorful city is also under the rule of the Khafra Daora and, as such, shares the same rules and regulations. Dragon Barrow is quickly growing as more and more folk to Dornn. The city is constantly alive as ships in and out constantly flow people and goods.
Little Rock
Little Rock is the 3rd and Smallest city, run by the Khafra Daora; just a couple miles from Dragon barrow, this city lives in the shadow of the larger cities just west. Despite this, the people of little rock enjoy the quieter lifestyle, and here they focus on the little things.
Shadow Band
Shadow band is a small free city in the far south west of Dornn, here the people fight for survival with the constant threat of the Khafra Daora's hold creeps toward them. Being so far from the rest of the world has made the people here distant and lost from the rest of the world.
Sandstone
Sandstone was once a Growing city that the rebellion against the Khafra Daora called home until the location of this city was leaked, and the army of the sun came with a vengeance destroying much of the city and killing hundreds to end the rebellion; now Sandstone is a shadow of what it was. The rebellion persists even after this grave defeat.
Rock Port
Rock port is Found on the most significant island west in the Derdeen sea. As the Nobel House, Lyena Works hard to turn this dead and abandoned island into a thriving city. Rock Port is the largest producer of seafood goods as the house has a very effective old trick. The island brings plenty as the ruins of the original city are quite the sight for sight seekers or adventures looking for lost goods and history.
leon
Leon, just west of Aeros. Leon is a thriving town built as a resting town for many sailors, traders, and travelers. The Leader of Leon is a half-elf by the name of Varin. Varin has no proper house and is a self-built man. Many respect him because his vision made Leon such a quickly growing place. Leon continues to grow and pull more and more people to not only drive his business but grow the community.
Aeros
Aeros is a free city with no true leader. It functions more as a trading town. Many people who visit Aeros are either stopping to collect and or drop off goods and then moving on or getting people from one island to the other. So, with the constant influx of people, the city thrives off of the lack of government, Aeros is constantly growing and has consumed multiple islands
Pirates Cove
Pirates Cove is not a Recognized town, but many know of pirates cove; the location of pirates cove is hidden as only those with the correct coordinates can navigate the treacherous waters surrounding the island. Here all kinds of sum plan, loot, murder, and honestly do as they please Here, it's a free for all, despite the lows it's safe from the Nobel houses that hunt them down.
Create Your Own Website With Webador